We've already seen Quake 2 RTX and today we can reveal early work on a fully ray traced version of the N64 classic, Super Mario 64. Fully ray traced games are few and far between, but revisiting decades-old classics and delivering them with a full RT upgrade is within the power envelope of today's graphics hardware. The arrival of hardware-accelerated ray tracing has seen developers mostly adopt a hybrid approach, combining standard rasterisation techniques with carefully deployed RT features.
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